情况1:target在move左上角
情况2:target在move右上角
情况3:target在move左下角
情况4:target在move右下角
重叠阴影面积算法
let width = (Math.min(tx2,mx2) - Math.max(tx1,mx1));
let height = (Math.min(ty2,my2) - Math.max(ty1,my1));
let stackArea = (width > 0 ? width : 0) * (height > 0 ? height : 0);
stackAre=0代表没有重叠;stackArea >0代表有交集
我们来点实际的代码
//判断两个矩形DIV是否重叠----------------------------------------
function isOver(targetDom, moveDom) {if (targetDom === moveDom) return false;let tx1 = parseInt(targetDom.style.left);let ty1 = parseInt(targetDom.style.top);let tx2 = tx1 + parseInt(targetDom.style.width);let ty2 = ty1 + parseInt(targetDom.style.height);let mx1 = parseInt(moveDom.style.left);let my1 = parseInt(moveDom.style.top);let mx2 = mx1 + parseInt(moveDom.style.width);let my2 = my1 + parseInt(moveDom.style.height);let width = Math.min(tx2, mx2) - Math.max(tx1, mx1);let height = Math.min(ty2, my2) - Math.max(ty1, my1);let stackArea = (width > 0 ? width : 0) * (height > 0 ? height : 0);// ---------------------------------------- if (stackArea > 0) return true;return false;
}
这里就需要去遍历所有的target,计算每个重叠面积大小,挑出面积最大的那一个。
为了方便计算比较,我们通常是在上面的代码基础上加一个面积大小判断,重叠面积超过target面积一半的情况就认为是碰撞对象
//判断多个矩形DIV是否重叠,并获取最大的那个----------------------------------------
function isOverManyTarget(targetDom, moveDom) {if (targetDom === moveDom) return false;let tx1 = parseInt(targetDom.style.left);let ty1 = parseInt(targetDom.style.top);let tx2 = tx1 + parseInt(targetDom.style.width);let ty2 = ty1 + parseInt(targetDom.style.height);let mx1 = parseInt(moveDom.style.left);let my1 = parseInt(moveDom.style.top);let mx2 = mx1 + parseInt(moveDom.style.width);let my2 = my1 + parseInt(moveDom.style.height);let width = Math.min(tx2, mx2) - Math.max(tx1, mx1);let height = Math.min(ty2, my2) - Math.max(ty1, my1);let stackArea = (width > 0 ? width : 0) * (height > 0 ? height : 0);// ----------------------------------------//计算面积let measure = parseInt(targetDom.style.width) * parseInt(targetDom.style.height);let measureHalf = measure / 2;if (stackArea > measureHalf && stackArea <= measure) return targetDom;return null;
}
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