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  • 剑指offer: 面试题40. 最小的k个数 is a project mainly written in , based on the .题目:最小的k个数 入整数数组 arr ,找出其中最小的 k 个数。例如,输入4、5、1、6、2、7、3、8这8个数字,则最小的4个数字是1、2、3、4。 示例 1: 输入:arr = [3,2,1], k = 2 输出:[1,2] 或者 [2,1] 示例 2: 输入:arr = [0,1,2,1], k = 1 输出:[0...

  • 剑指offer:面试题39. 数组中出现次数超过一半的数字 is a project mainly written in , based on the .题目:面试题39. 数组中出现次数超过一半的数字 数组中有一个数字出现的次数超过数组长度的一半,请找出这个数字。 你可以假设数组是非空的,并且给定的数组总是存在多数元素。 示例 1: 输入: [1, 2, 3, 2, 2, 2, 5, 4, 2] 输出: 2 限制: 1 <= 数组长度 <= 50000 解题: cl...

  • Vscode 配置 Latex 编译后自动清理多余文件(.log .out等文件) is a project mainly written in , based on the .setting中配置: "latex-workshop.latex.autoClean.run": "onBuilt", //注意结尾是 t 不是 d"latex-workshop.latex.clean.fileTypes": ["*.aux","*.bbl","*.blg","*.idx","*.ind","*.lof","...

  • 剑指offer:面试题41. 数据流中的中位数 is a project mainly written in , based on the .题目:数据流中的中位数 如何得到一个数据流中的中位数?如果从数据流中读出奇数个数值,那么中位数就是所有数值排序之后位于中间的数值。如果从数据流中读出偶数个数值,那么中位数就是所有数值排序之后中间两个数的平均值。 例如, [2,3,4] 的中位数是 3 [2,3] 的中位数是 (2 + 3) / 2 = 2.5 设计一个支持以...

  • 如何理解numpy.nan_to_num is a project mainly written in , based on the .nan 是not a number ,inf是无穷大 numpy.nan_to_num(x): 使用0代替数组x中的nan元素,使用有限的数字代替inf元素...

  • Python中if__name__==__main__:该如何理解 is a project mainly written in , based on the ....

  • 理解OpenGL中帧缓存FrameBuffer 渲染缓存RenderingBuffer is a project mainly written in , based on the .操作都是在默认帧缓冲的渲染缓冲上进行的。默认的帧缓冲是在你创建窗口的时候生成和配置的(GLFW帮我们做了这些)。 帧缓存帮助我们离屏渲染,提高渲染速度 unsigned int captureFBO; glGenFramebuffers(1, &captureFBO); glBindFramebuffer(GL_FRAMEBUFF...

  • OpenGL中的VAO和VBO使用技巧 is a project mainly written in , based on the ....

  • 卷积后feature map尺寸计算公式 is a project mainly written in , based on the .像素宽度:W(Width) 填充大小:P(Padding) 卷积核大小:K(Kernel-size) 步长大小:S(stride)   卷积后所得feature map尺寸大小计算公式如下:   补充: 1.Padding的作用用于解决图像边缘信息损失的问题; 2.计算卷积后map尺寸时若不为整数则向下取整,而计...

  • Qt控件如何随着界面自适应变化 is a project mainly written in , based on the .在界面的类中写: class ImageProcess: public QMainWindow {Q_OBJECT public:explicit ImageProcess(QWidget *parent = 0);~ImageProcess(); ... private: ... protected:void resizeEven...

  • OpenGL如何处理多个纹理 is a project mainly written in , based on the .在主程序中我们先设置3个采样器名称 pbrShader.use();pbrShader.setInt("irradianceMap", 0);pbrShader.setInt("prefilterMap", 1);pbrShader.setInt("brdfLUT", 2);其中setint是封装函数:void setInt...

  • Debevec方法计算相机响应函数CRF is a project mainly written in , based on the .https://blog.csdn.net/weixin_37970359/article/details/105361886 https://blog.csdn.net/u013049912/article/details/85157402 PDF: https://sci-hub.tw/10.1145/258734.25888...

  • 天顶角Zenith方位角Azimuth is a project mainly written in , based on the .1.天顶角(Zenith Angle) 可理解为纬度 天顶角指光线入射方向和天顶方向的夹角,有个英文解释地挺好的:The zenith angle is the angle between the zenith line(pointing straight up) and the direction to the sun (Sate...

  • 一维二维数组初始化 is a project mainly written in , based on the .1. 一维数组 静态 int array[100];   定义了数组array,并未对数组进行初始化静态 int array[100] = {1,2};  定义并初始化了数组array动态 int* array = new int[100];  delete []array;  分配了长度为100的数组array 动态 int* a...

  • Canny边缘检测 关于2个阈值参数 is a project mainly written in , based on the .低于阈值1的像素点会被认为不是边缘; 高于阈值2的像素点会被认为是边缘; 在阈值1和阈值2之间的像素点,若与第2步得到的边缘像素点相邻,则被认为是边缘,否则被认为不是边缘。...

  • Error: “incorrect inclusion of a cudart header file” is a project mainly written in , based on the .CUDA header files with such qualifiers should ONLY be included in *.cu files....

  • CUDA make_float3和make_float4 is a project mainly written in , based on the .三维rgb、坐标或者四维rgba存储的时候可以用这两个   使用示例: float3 rgb = make_float3(rgb.x, rgb.y, rgb.z);float4 rgba = make_float4(rgb, rgba.w); make_float4 static __inline__ __host__ __...

  • C++和Python的OpenCV中关于图像坐标的注意事项 is a project mainly written in , based on the .基于C++的OpenCV: .at(y, x) 先列再行.size() 得到的是Mat的(高,宽)CUDA的GpuMat也是Mat(y,x) 先列再行cv::Point (x,y) x是列,y是行   基于Python的OpenCV: center = (col, row)表示坐标的时候先列再行,和c++的一样...

  • BP简单理解 is a project mainly written in , based on the .转自:https://zhuanlan.zhihu.com/p/25867953...

  • 神经网络输出大小(卷积层及池化层) is a project mainly written in , based on the . ...